"Never Ending" Games Don't Need To Be The Future.

With Ubisoft stating that they are going to migrate away from the "finite experience" and Respawn saying that they want to "keep telling that story" of Star Wars Jedi: Fallen Order it made me think about how many games we've been seeing lately with the "never ending" model trying to take hold, or the GaAS(Games as A Service) model. I don't like it and I'll explain why.


There is absolutely nothing wrong with telling a story. Something with a beginning, middle, and an end. It's a formula that has been tried and true for centuries now, even when everything was oral story telling way back in the day, there was a beginning, middle, and an end. The problem here is that developers/publishers see something become even remotely successful and they want to milk the franchise for everything that it's worth. Then the franchise gets played out or there's simply just not enough content to pull from any longer and developers/publishers wonder why the 3rd iteration of the game and it's 6th DLC addition doesn't meet expectations or the next numbered sequel, or even prequel, flops.


(I did an opinion piece about GaAS-Games as A Service-a while back. You can read it here.)


While, yes, there are some games that can continue on and be the "never ending" game; those games are made like that right out of the gate. WoW, Destiny, ESO, Fortnite, Apex Legends, Overwatch are just some examples of games that are built from the ground up to never actually end but to continue to be built off of. Sometimes a game just needs to tell a good story, finish on a high note, and then let the game live on in your memories on that high note. What's wrong with that? Absolutely nothing.


There's no need for developers to pick a character from a franchise, a faction from a franchise, or an event from a franchise, and make specific DLC about it or even try to spin an entire game from that content just because the players found that content interesting.


I'm willing to bet that, despite a game's success, there's less than 30% of the initial player base that actually plays the DLC that gets released. Sure, we might buy the Deluxe Edition w/season pass or whatever but, by the time the DLC is released, a lot of us have moved on and forgotten about the game entirely.


I don't think developers/publishers need to think about turning the vast majority of their future games into a "never ending" story or "keep telling the story" of a successful release(if it's not initially setup for a sequel). Not only does it make a franchise and characters grow stale, but it takes away from the work force that a developer/publisher has. Making it harder for us to get new and interesting games either at all or in a timely manner.





0 views